GENERAL:

bulletIt is a game of skill
bulletThere are losers and winners.
bulletYou have to catch the drum on the stick (or ball in the cup) to score. Different throws have different scores.
bulletWhen you miss, the balero is for the next player.
bulletKeep going when your making them, go for your personal best.
bulletWhen your missing, keep going untill you make one.
bulletBeginners play 3 strikes you're out.
bulletAdvanced play 0 strikes - No practice throws during game.
bulletWhoever is behind calls game and throws first for consecutive games.
bulletCount score out loud.
bulletFor regulation play maximum pause time between throws is 20sec.when throwing for records and during game.
GAMES:

500 / 1000 - This is the original Mexican competition game, still used today, capirucho is the heart of this game. The rules are based on the practices of long ago that were used in competition by the players of balero in the villages.

bulletCompetitions are 1 on 1, 2 players per match.
bulletFlip a coin. Winner of the coin toss chooses balero, exit throw and who throws first.
bulletUse point values (see throws page) to score throws.
bulletOne player starts with any (entrance) throw, if  they miss, then it is the opponents turn. Any throw may be used on this first throw but usually a recto (1 point) or columpiando (5 points) is used to minimize risk of failure.
bulletIf the first throw is made the player proceeds with capiruchos until they miss, then it is the opponents turn.
bulletPoints are cumulative.  When a player reaches the established quantity of points, usually 500, they proceed with the exit throw. If they miss it is the opponents turn.
bulletWhen 1 player makes the exit throw the opponent has 1 last throw to tie by making it through the exit throw. If the "last try" attempt fails winner is the player who made the exit throw.
bulletIf the "last try" attempt is successful the match is tied and ends by sudden death, a second coin toss determines who starts the sudden death, the balero remains the same.
bullet1 entrance throw and 1 capirucho (1 point per throw) are attempted at each players turn. The entrance throw must be made to attempt the capirucho.
bulletAfter one player starts the sudden death, with a score of 0,1 or 2, the next player whose score goes ahead wins. Tie keeps the game going. Less than a tie looses.

500 / 1000 (En Español) FIBA Reglas (Federacion Internacional de Balero Asoceichon) La FIBA ha basado su sistema de competencia en las practicas que hace mucho tiempo eran utilizadas por los jugadores de balero en los pueblos. Las reglas han sido recopiladas y acopladas por todos los integrantes de la FIBA.

bulletSon encuentros mano a mano entre dos personas.
bulletSe tiene como meta llegar a acumular la cantidad de puntos
establecidos.
bulletSe lanza una moneda. El ganador del volado elige el balero, el movimiento de salida y quien empieza. Para evaluar los trucos se usan los valores establecidos por cada movimiento (ver página de trucos).
bulletUn jugador inicia con cualquier movimiento (de entrada), if falla, entonces
es el turno del oponente.
bulletCualquier truco puede ser usado para el movimiento de
entrada, pero usualmente se usa el recto (1 punto) o columpiado (5 puntos) se acostumbran para disminuir el riesgo de fallar.
bulletSi el movimiento de entrada es concretado el jugador continua con capiruchos hasta que falle, entonces será el turno del  oponente.
bulletLos puntos son acumulatiovs. Cuando un jugador llega a la cantidad
establecida de puntos, normalmente 500, procede a realizar el movimiento de salida.
bulletSi lo falla, entonces será el turno del oponente.
bulletCuando un jugador hace la salida el oponente tiene un último intento para
empatar por medio de la salida (Únicamente si el jugador a alcanzado la
cifra establecida, si no es así deberá de seguir haciendo trucos para alcancas dicha cantidad de puntos antes de hacer la salida.
bulletSi en el "último" intento falla, el ganador será aquel quién hizo la salida.
bulletSi el "último" intento es acertado el juego se empata y terminará con la muerte súbita, se realiza un nuevo volado (lanzamiento de la moneda) el cual
determina quien empieza la muerte súbita, permanece el mismo balero.
bullet1 movimiento de entrada y un capirucho (un punto por movimiento) son
intentados en cada turno de los jugadores.
bulletLa entrada deberá ser realizada para intentar el capirucho.
bulletDespués de que uno de los jugadores inicie la muerte súbita, con
un marcador 0,1 o 2, el siguiente jugador, cuyo marcador vaya a la delantera, gana.
bulletEn caso de empate el juego continua. Bajas del empate eres un hombre muerto.
21 - This game is similar to 500 in that you have to make about 20 to put the pressure on your opponent.

Recto to 21, Columpiando to 21, etc...

bulletCall game: Any throw or sequence of throws or sequence of games is called at the start. i.e.: Straight up to 21, Swing throw to 21, 5 throw to 21( 5 consecutive different throws = reset, player continues and may use same throws). ETC.....................
bulletScore 1 point per throw made. Count score and out loud.

21 SEQUENCE:

bulletFlip a coin to see who throws first and calls game.
bulletAlternate throws.
bulletThe first to 21 call's "Pressure", Pressure means the other Players have 1 more chance to catch the Leader. If they fail under "pressure", the Leader wins at 21 or more.

above 21:

bulletAt 22 call "Distance"  when in a run for good luck.
bulletAt a tie call "Tie, No Pressure"
bulletAt tie + 1, call "Pressure"
bulletAt tie + 2,  call "Distance" for good luck.
bulletPlayer wins when opponents fail to at least a tie the leader, Leader wins and call's "Loser calls game".

Terms:

bulletPressure - occurs at first to 21 or at Tie + 1 above 21
bulletStraight to Pressure - A run to 21 or more
bulletNo pressure - occurs at first to 20 or at Tie for 21 and above
bulletDistance -  first to 22 or at tie + 2 above 21
bulletString - When the string is pushed in with the stick on capture, Scores double if called in advance
bulletSurrender The Unit (when you miss it is the opponents turn)
bulletReset - when playing 5 throw games, reset occurs after making all 5 throws.

RACE TO 21:

Recto race to 21, Columpiando race to 21, any throw race, etc....

bulletCall Game(s)
bulletStart with Ready, set, throw!
bullet1st to 21 wins

Match Balero: Play for 4 out of 7 games of "21". After initial coin toss, whoever lost the last game throws first.

bulletGame 1 : Recto
bulletGame 2 : Columpiando
bulletGame 3 : Capirucho
bulletGame 4 : Loser calls game (Whoever lost the last game, calls game  and throws first. (any game may be called)
bulletGame 5 : Loser calls game
bulletGame 6 : Loser calls game
bulletGame 7 : Loser calls game

4 games wins the match/title.

HORSE - This competition game from basketball works just as well with balero.
bulletFlip coin to see who throws first
bulletFirst throw made, must be made by next  thrower to avoid gaining a letter.
bulletIf made, next thrower must make same throw and so on. If same throw returns to originator, throw may be changed.
bulletIf missed, player gains a letter, next thrower may choose throw.
bulletPlayer with HORSE is out of game.
bulletLast remaining player wins!

Balero Players' Association Ranking:

Join the BPA, log your sores and work your way up the ranks.

THROWER, Consecutive throws each to become a Thrower!

bullet21 Recto
bullet10 columpiando
bullet5 flip
bullet5 spin
bullet5 capirucho

PRO THROWER:

bullet100 recto
bullet50 columpiando
bullet50 flip
bullet50 spin
bullet21 capirucho
bullet21 inverta
bullet

10 machismo

MASTER THROWER:

bullet1000 recto
bullet500 columpiando
bullet500 flip
bullet500 spin
bullet200 capirucho
bullet200 inverta
bullet

100 machismo

GRANDE MASTER THROWER: (to be determined)

TOURNAMENT RULES:

Players are seeded based on rank and prior performance, all games are one on one. Double elimination: Elimination occurs when player loses 2 matches.

Match Balero: Play for 4 out of 7 games of "21". After initial coin toss, whoever lost the last game throws first.

bulletGame 1 : Recto
bulletGame 2 : Columpiando
bulletGame 3 : Capirucho
bulletGame 4 : Loser calls game: Whoever lost the last game, calls game  and throws first. (any game may be called)
bulletGame 5 : Loser calls game
bulletGame 6 : Loser calls game
bulletGame 7 : Loser calls game

4 games wins the match/title.

FIBA Tournament Rules: (Federacion Internacional de Balero Asoceichon)
bulletLa FIBA ha basado su sistema de competencia en las practicas que hace mucho
tiempo eran utilizadas por los jugadores de balero en los pueblos.
bulletLas reglas han sido recopiladas y acopladas por todos los integrantes de la
FIBA.
bulletForma de juego:Son encuentros mano a mano entre dos personas.
bulletSe tiene como meta llegar a acumular la cantidad de puntos establecidos.
bulletSe comienza intentando el tiro recto o el columpeado, si se acierta en el
tiro se comienzan a hacer capiruchos, si no se acierta se cede el balero al
rival para que comienze su oportunidad de hacer puntos; y devolvera el
balero hasta que falle en el tiro recto o el columpeado.
bulletLos puntos son acumulables.El ganador es aquel que llegue a la cantidad de
puntos establecida y al final ejecute la salida.

In English:
bulletThe FIBA has based its system of competition on the
practices of long ago that were used by the players of balero in the villages. The rules have been compiled and reviewed by all the members of the FIBA.
bulletCompetitions are 1 on 1, 2 players per match.
bulletFlip a coin. Winner of the coin toss chooses balero, exit throw and who throws first.
bulletUse point values (see throws page) to score throws.
bulletOne player starts with any (entrance) throw, if  they miss, then it is the opponents turn. Any throw may be used on this first throw but usually a recto (1 point) or columpiando (5 points) is used to minimize risk of failure.
bulletIf the first throw is made the player proceeds with capiruchos until they miss, then it is the opponents turn.
bulletPoints are cumulative.  When a player reaches the established quantity of points, usually 500, they proceed with the exit throw. If they miss it is the opponents turn.
bulletWhen 1 player makes the exit throw the opponent has 1 last throw to tie by making it through the exit throw. If the "last try" attempt fails winner is the player who made the exit throw.
bulletIf the "last try" attempt is successful the match is tied and ends by sudden death, a second coin toss determines who starts the sudden death, the balero remains the same.
bullet1 entrance throw and 1 capirucho (1 point per throw) are attempted at each players turn. The entrance throw must be made to attempt the capirucho.
bulletAfter one player starts the sudden death, with a score of 0,1 or 2, the next player whose score goes ahead wins. Tie keeps the game going. Less than a tie looses.